Review ArticleIndian Journal of Pharmaceutical Education and ResearchVol. 60 | Issue 1 | 2026 | pp. 28–36Open access
A Review of Game-Based Learning in Higher Education: Exploring Escape-Room Methodologies in Educational Settings
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- 1 Department of Pharmaceutical Technology, Faculty of Pharmacy, Universiti Malaya, Kuala Lumpur, MALAYSIA.
- 2 Pharmacy Education and Pedagogy Research Group (PEERS), Faculty of Pharmacy, Universiti Malaya, Kuala Lumpur, MALAYSIA.
- 3 Faculty of Pharmacy, Universiti Malaya, Kuala Lumpur, MALAYSIA.
Published in Indian Journal of Pharmaceutical Education and Research
Correspondence: Sui Ling Janet Tan
Pharmacy Education and Pedagogy Research Group (PEERS), Faculty of Pharmacy, Universiti Malaya, Kuala Lumpur, MALAYSIA.
Email: janet.tan@um.edu.my
Copyright: © 2026 Manuscript Technomedia. This is an open access article.
- Published:
- Jan 1, 2026
- Received:
- May 23, 2025
- Accepted:
- Aug 19, 2025
- DOI:
- 10.5530/ijper.20261516
How to cite
Tan, S. L. J., Suhaili, I. N. A. B., Adnan, S. N. M. B., Suri, N. S. B. A. H., & Zaky, A. N. M. B. A. (2026). A Review of Game-Based Learning in Higher Education: Exploring Escape-Room Methodologies in Educational Settings. Indian Journal of Pharmaceutical Education and Research, 60(1), 28–36. https://doi.org/10.5530/ijper.20261516
Abstract
ABSTRACT
Conventional teaching approaches that lack interactive techniques may hinder the effectiveness of knowledge acquisition and student engagement. Innovative teaching approaches are essential to engage with tech-savvy Generation Z students. Game-based concepts, particularly educational escape rooms are gaining attention as effective teaching tools in higher education. This review explores the development and implications of educational escape rooms in terms of student knowledge, engagement, problem-solving skills, and teamwork. Studies showed that it is evident that educational escape rooms exhibit positive impacts towards the students’ learning, attributed to increased motivation, satisfaction, and peer learning. Notably, escape rooms facilitate a shift from traditional didactic methods to more interactive and immersive learning experiences. Despite the promising outcomes, further research is necessary to further refine the design and maximise the impact of the educational escape room. This review provides valuable insights for educators and researchers, highlighting the potential of educational escape rooms to transform higher education and suggesting directions for future research.
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Article metadata
| Title | A Review of Game-Based Learning in Higher Education: Exploring Escape-Room Methodologies in Educational Settings |
|---|---|
| Authors | Sui Ling Janet Tan; Intan Nurul Annisha Binti Suhaili; Siti Nur Maisarah Binti Adnan; Nor Syahira Binti A Ham Suri; Ahmad Nabil Mukhlis Bin Ahmad Zaky |
| Affiliations | Department of Pharmaceutical Technology, Faculty of Pharmacy, Universiti Malaya, Kuala Lumpur, MALAYSIA.; Pharmacy Education and Pedagogy Research Group (PEERS), Faculty of Pharmacy, Universiti Malaya, Kuala Lumpur, MALAYSIA.; Faculty of Pharmacy, Universiti Malaya, Kuala Lumpur, MALAYSIA. |
| Corresponding author | janet.tan@um.edu.my |
| Journal | Indian Journal of Pharmaceutical Education and Research |
| Volume / Issue | Vol. 60, Issue 1 (2026) |
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